For those whose memories are too blurred by sex drugs & rock’n’roll to remember that self-referential gag, or those who are simply too young, I suggest you google “Rock Star ate my hamster” and “Freddie Starr ate my hamster”. Go ahead, liven up your otherwise uninteresting day.
The subject of violent games influencing children, or even the perceived harm that games do to children, comes up time and time again. The most recent “outrage” being Call of Duty 4: Modern Warfare. For a portion of the game, the protagonist has to pose as a terrorist in order to infiltrate their ranks. In one particular level, whilst still posing as a terrorist, the protagonist has to participate in a terrorist attack on civilians at an airport. Cue mass media rants. With this particular post, I’m not going to try and hammer home the point that games do not influence actions – there are plenty of people far more qualified than I to make that point, and there is a wealth of data on this already. What I am going to try and address is a little bit of an underlying cultural problem.
I’m going to do another “clarification/definition of a term with the use of a non-sequitur” here. This article/piece/rant/drivel is going to be discussing video games. As a whole, this means PC games, all console games, arcade games, kiddie-consoles, portable consoles, set-top boxes, mobile phones – the whole gamut; any device that can play any form of game; you get the point. Primarily however, I’m going to focus on console & PC gaming – these are the largest areas of the market and come under the most scrutiny. Yes, you can argue the toss about whether PC gaming is dying or not, but that’s not the thrust (hur hur) of today’s discussion. These platforms also contain some of the more questionable subject matter, so, as you can gather, they often come under media scrutiny.
As anyone who’s ever been exposed to any form of media will probably be aware, a great topic for debate is always “Do video games affect behaviour?” You know the sort: a nutbag teenager lets loose on his school with a high calibre, semi-automatic weapon – media finds evidence that he plays violent computer games; or, an argument turns violent and someone’s head has a rather unfortunate meeting with a hammer – media finds evidence that video games are connected in some tenuous fashion; etc, etc… Argumentum ad infinitum – I could go on, but I don’t want to bore myself. Before I go any further, I want to categorically state that my intention is not to belittle these events in any way. I am not trying to detract from the tragedy of such incidents; these are genuine tragedies in which lives, many of them children, were needlessly and sadly lost. My point however, was to illustrate the conclusions that the media likes to make: that of linking violent actions with violent video games. There is plenty of vitriolic hate directed towards games, as well as some far more rational (and scientific) debates and studies. I’d rather forcefully remove my own testicles, of which I am rather fond, than re-hash some of the crap I’ve read. If you’d like some more background reading then I suggest you do some googling on “video game violence” – you will certainly not find your results lacking. However there has been no scientifically-conducted study or investigation which categorically proves that games influence actions.
So – children playing violent games. I’m going to get straight to the bleedin’ obvious here. Games, like other forms of tele-visual media/entertainment, have an age rating. In the UK, we have a national system of legal classifications: the BBFC ratings. If I have to explain these then please stop reading now – you’ll be wasting your time. In fact, don’t even stand so close to me – the stupid, it burns! (With credit to Orac at Respectful Insolence…). For video (that means DVDs, these days) and cinema releases, BBFC classification is mandatory. Some are deemed as exempt from classification, but the BBFC must still make that decision. Now, for video games, BBFC classification is only mandatory at a certain point. Developers/publishers can submit their game for BBFC classification even if they don’t need to, but there are other ratings systems available for less-gruesome/violent games – more on this later. If a game depicts one or more of the following themes, then it must be submitted for BBFC classification: “human sexual activity, human genital organs or gross acts of violence”. That, to me, sounds like something that you really don't want to expose children to. For this reason, games containing this content get a BBFC classification – usually, it's 18 (15 is quite rare for BBFC game ratings). This classification is law - it means that retailers cannot legally supply this to someone below that age. Did you quite catch that? I said "law". That sounds like pretty strong protection to me.
Games with some of the most violent, offensive or explicit content have been rated this way in the past - the most notable examples are the Grand Theft Auto & Manhunt series; Manhunt 2 was actually refused classification at first, which had the practical effect of banning the game (the developers eventually scaled down the blood-gore-death-mutilations a little, and the game was certified 18). Games retailers must follow this law the same as all others - they cannot sell it to minors. This eliminates one method of children getting violent games into their hands. Now, we have the other factor: parents. Here, I'm going to start some uncomfortable finger wagging.
To a games retailer, it can be unclear as to whether a person purchasing a game will be the one playing it. Case in point: parents buying games for kids. Unfortunately, we have to account for the human factor in this equation and I acknowledge that nobody's perfect. If it is quite clearly a game that is not suitable for children (BBFC classified or no), then most reputable retailers will give strong advice to parents on the game's content; this is quite prevalent during this festive “Holiday Season,” because, as you would imagine, game sales go through the roof. In many cases, reputable retailers will refuse to sell games when it is clear that the purchaser is going to give it to a minor – in some cases, the aforementioned minor is dangling from Mummy’s apron strings, indulging in subtle and not so subtle forms of persuasion. The point of this waffling paragraph: retailers not only adhere to the law, but also do have some kind of morals.
Even if a game is not rated by the BBFC, there are several other ratings systems that 99.9% of major publishers use – note: that may not be the actual figure, but it’s probably pretty damn close. The major ratings system include: ESRB (Entertainment Software Rating Board), PEGI (Pan-European Game Information) and ELSPA (Entertainment and Leisure Software Publishers Association). The most common systems in the UK are ELSPA and PEGI, though you'll often find ESRB ratings on most major games. No matter which one is used, they all offer some sort of easy-to-read ratings descriptions on the back, and sometimes the front, of the cover. I'm not going to recite all the ratings here, that's what Wikipedia and Google are for. Even if they offer no indication as to the themes present in the game (which many do), they give an indication of the age range it is aimed at. This age “rating” is not legally enforceable, but it does not take a responsible parent 30 seconds to quickly scan the box to see if this is really suitable for their child. If it's ignored, then that's called bad parenting.
Compare with movies: would you buy any old DVD for your 13-year old, regardless of it's content? I'm sure you wouldn't pick up a copy of say, "Uber Splatter Gore Fest XXIV!!" for a 13-year old, just because they asked you for it. The same common sense applies to games. Some might say that it applies even more to games, simply because of the active interaction that games allow. If you would purchase "Uber Splatter Gore Fest XXIV!!" for your 13-year old and subsequently get offended when you realise the nature of the content, then who is to blame here? Again, the same goes for games. In case you hadn't been watching from your cave, times move on; video games are no longer the simple bleepy noiseboxes that were about when you were 16 – the days of Pong being a smash hit in your lounge are over People need to recognise that video games are no longer toys. Sure, there was a time when video games could do little less than play Pong, and were a harmless distraction. But, as already stated, that has changed. Games these days are incredibly complex and immersive – moreso than movies – and major titles often have budgets meeting or exceeding that of many Hollywood “blockbusters”. Some games these days can be played for over 20 hours without the full storyline being told. Games these days are becoming even more immersive as the technology improves (which is happening at a relatively exponential rate); players are given far more freedom to interact with the game world, influence the story and other characters. Times have changed, and attitudes need to follow; parents need to take far more of an interest in exactly what they are exposing their children to.
There are events in games that stand out in my mind as much as seminal moments in cinema; the most notable example being in Final Fantasy VII. Before I go any further, I would like to point out that if you haven’t yet played this game, or have any vague interest in it whatsoever, then THIS IS A GREAT BIG-MASSIVE SPOILER. And, seriously… if you have any interesting in gaming, why the hell haven’t you played it yet? Go get a cheap second hand PSOne – yes, come on, they’re not exactly expensive – and a copy of this game. Yes, I’m totally serious. Well, you can get it on the PC if you want to, but you’d enjoy it an awful lot more on the original console. There is a scene in which one of the pivotal characters in the game is killed by the primary antagonist. I cannot remember any other game which has moved me quite as much as this scene. This happens at a point which is less than a quarter of the way through the story line.
Ratings such as ELSPA or ESRB are not legally binding – a 12 year old may come in and purchase an M-Rated game. Here, again, is where responsible retailing comes into play. You would be surprised at how responsible major retailers can be; there aren't many places where minors could pick up a game that is clearly not suitable for them. The retailers’ intentions may not always be to benefit the greater good of mankind - they often have to fear lawsuits and liability - but they will still ask questions and have the right to refuse to sell. My opinion is that we make PEGI or ESRB mandatory, and legally enforce the age limits. The BBFC classification system is very good and requires no understanding of the subject matter (everyone is familiar with BBFC ratings), but it doesn’t accurately give an indication of the content. PEGI and ESRB ratings do. The UK government commissioned a report into this subject recently, enlisting the assistance of Dr Tanya Byron; look up “The Byron Review.” It was actually a sensibly-conducted investigation/study, with sensible recommendations. Another reason I like writing about it is I get to tell people to look up a report with my name in the title; I may not have written it, but every little boost to my ego is more than welcome. The report did not focus on whether or not the medium causes harm to children, but more the role that the internet and video gaming plays in a child’s life. Key points include the fact that the use of the internet and video games can be beneficial to a child’s development, there is potentially inappropriate material out there and that parents need to take more responsibility in restricting access to potentially inappropriate material. I’m going to give you a minute to let that sink in. It’s not often that a government review has such sensible conclusions and recommendations – I’m still coming to terms with it myself, and the report was delivered over 18 months ago! Of course, the mainstream media was way off in the coverage of the report… But that’s no real surprise to me, given my entirely justified aversion to mainstream media.
I think I’ve expounded quite enough now, so I’d like to rein this in to some sort of conclusion. We need a system of mandatory classification for video games, because yes: there are games out there which are inappropriate for children. No, we should not be allowing children to play these games because, well, they’re inappropriate and contact graphic/explicit material. But parents of young children need to take more of an interest in what their children are playing and understand the medium a little bit more. Try sitting down and playing some of these games yourself – now judge whether you think this appropriate for your child. If on the other hand you have no problem in letting your twelve year-old play Manhunt, then someone seriously needs to question your ability to raise a child.